There’s menace and even death to be found in the game, but nothing that will ever set you back more than a few seconds. A wonderful game that struggles to be more than … And while it’s a relatively short, single-player-only experience – taking roughly eight to ten hours to complete – there’s replay value both in the existence of hidden collectibles that matter to the story and in the desire to play it again once you know how it all plays out. I'm sad to say I was unmoved by most of Rime's attempts to engage me on a deeper narrative level. Even once completed, there will be areas of ambiguity and events and characters where the meaning isn’t clear. Rime is an adventure game developed by Tequila Works and published with Sony Computer Entertainment Worldwide Studios Europe that will be a first party PS4 exclusive. The puzzles are challenging enough to keep you busy, but there’s never the kind of ‘wow’ moment you get in, say, The Last Guardian or The Witness, where something that’s been perplexing you for half an hour suddenly becomes clear. These interactions aren't especially fun to do, either. He hugs his son, the vision vanishing and leaving the red cloth in his hands. RiME on Switch is a disappointing experience, despite the obvious quality of the game itself. RiME’s world seems hewn from ancient myth, only not some ancient myth of which you’re already aware.At first our young hero explores the landscape, solving simple puzzles and experimenting with the island’s mechanics. There was a problem. By the time that section crawls to a close, though, you feel like you've been wary of that thing for a couple of hours, and you're ready for it to stop. Some hints of the game's themes can be found via in-game collectables, but they're pretty abstract and I'd be surprised if players found too many of them on anything but a comprehensive playthrough. I just think Rime waits too long to make you invest in what's going on. Rime took me about eight hours to finish, and it's oddly paced. Still, none of this would matter if the gameplay was flat or unengaging – but, luckily, it isn’t.
Rime im Test: Die Rätsel auf der Insel bergen ein trauriges Geheimnis Auf den Spuren von The Witness, Ico und dem alten Seemann ist das neue Puzzle-Adventure von Tequila Works. Still, none of this would matter if the gameplay was flat or unengaging – but, luckily, it isn’t. Rime review By Justin McElroy @JustinMcElroy May 25, 2017, 11:00am EDT You’d be forgiven for thinking Tequila Works’ Rime sounds a heck of … RiME’s world seems hewn from ancient myth, only not some ancient myth of which you’re already aware.At first our young hero explores the landscape, solving simple puzzles and experimenting with the island’s mechanics. Before long, he discovers that the island is only part of a wider universe, with different areas – maybe aspects or reflections of the same island – all linked by that central tower. There are plenty of ‘wow’ moments in terms of the visual spectacle and the storytelling, but if you’re looking for a serious brain workout, RiME falls ever-so-slightly flat.It’s an enigmatic tale but also a simple one. In our original review of RiME (which you can read below this one), we described it as a potential masterpiece. It makes fantastic use of audio, both for vital sound cues and a lush, emotive score, and where some of the other games we’ve mentioned seem to have used this as a substitute for effective storytelling, RiME uses it in a way that enhances the drama and the gameplay. There are plenty of ‘wow’ moments in terms of the visual spectacle and the storytelling, but if you’re looking for a serious brain workout, RiME falls ever-so-slightly flat.It’s an enigmatic tale but also a simple one. For too long, Rime feels like it's coasting between very basic switch hitting and collecting, which made me zone out a bit as I plodded through its environments. New, 9 comments. The first and second sections feel very long, and the third—featuring an AI companion of sorts—is just long enough. I, for one, will be going back in for a second dip.To be honest, I don’t want to tell you anything more than that because so much of the experience of playing RiME is bound up with what you discover and when and how you discover it. Perhaps, what it’s about isn’t quite as important as how it makes you feel.It’s a cinematic game, but not in the sense that it’s barely interactive, but in that everything is so carefully paced, structured and composed. A boy finds himself washed up on the beach of a mysterious island, populated only by animals, but housing numerous ruined structures: temples, statues, fountains, towers and – at the centre of it all – an enormous white tower that fills the sky.
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